wow, I would never have thought that I'd find the developer of Fez on DevArt... I absolutely LOVE your game!! I love the art concept, the gameplay idea, and GOMEZ!!
is there any particular reason that some of your screens are in german? aren't you canadian?
what do you reckon, how far is the game in %? the engine looks like it runs really smooth and faultless (I admire your approach to the position problem (gomez' position) that rises when you have a 2D character in a 3D world)
my god, I'm SO looking forward to this!! je veux le jouer MAINTENANT!! j'adore Gomez...
well the problem here is the very tight deadline.
the priority is of course to make everything work, and work good.
we have a lot of feature to implement, prototype and itterate on.
but we have very little buffer time for these things.
so the polish phase might end up being very very short, or non-existant.
but thats all for the IGF build.
after that we can spend as much time we want making it shinny.
btw, ca serais plus beau si yétait un peu moins grand, je sais pas si c pcq toi t'es sur une résolution ultra-fat mais genre, je trouve que le chipset est un peu vide pour etre mit gros dememe (le gros du details c le shading, pis a ste taille la on perd le contraste, mais c vraiment beau en thumbnail, faudrait ptetre faire un compromis!)